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Question regarding NPC's

 
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Maccius Cicero Disius



Joined: 12 Jan 2008
Posts: 5

PostPosted: Fri Feb 15, 2008 2:17 pm    Post subject: Question regarding NPC's Reply with quote

What exactly is the role of NPC's, are they there as merely a place holder for important positions or are they controlled by someone?

also why are so many important positions held by NPC's for example Consul, Pontifex of Iuppiter and Mercury.

thank you
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Wra7hofAchilles
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Joined: 03 Jan 2008
Posts: 140
Location: Chicago, IL

PostPosted: Sun Feb 17, 2008 5:28 am    Post subject: Re: Question regarding NPC's Reply with quote

Maccius Cicero Disius wrote:
What exactly is the role of NPC's, are they there as merely a place holder for important positions or are they controlled by someone?

also why are so many important positions held by NPC's for example Consul, Pontifex of Iuppiter and Mercury.

thank you


NPC's originated with the intent that there be someone to react to, for PC's actions. Often times in the very early days of the game, (talking 2000-2002), when a PC wanted to write a scenario they simply, "made people up" as they went along. And so with this type of control, they of course simply made NPC's do as they please, (for their characters benifit of course), even if in a previous scenario, that NPC was hostile to that PC.

So, a system was created where now not only are NPC's named and created for various high offices or foreign kings etc. but also to handle the more broader administrative functions of the empire who would of course be dealt with by PC's on a decent basis.

As they evolved and took on personalities etc, they became usually clients of other PCs. Most often, a PC has several NPC clients whom they control in the Senate or in the army etc.

Now NPC's become high officials because PC's get them there. Sometimes, it begins because an NPC is someone's client, ergo they do all they can to place them in a high office to ensure they have that support. Now once that PC dies, that NPC can either switch to a new allegiance or form their own from another PC and thus are able to remain in a high power. That is the reason why many NPC's hold high office. PC's got them there, or pushed them there.

Hope this helps.
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Neos Dionysos - Phil
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Military, Barbarian Affairs, and Cultural Specialist GM

"John," (GMJOM), "keeps me around cause I amuse him with stories..."

aka "The Fun/Nice GM" or "The Asshole GM"
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JOM



Joined: 03 Jan 2008
Posts: 151

PostPosted: Sun Feb 17, 2008 11:41 pm    Post subject: Reply with quote

Currently, the "Emperor As Consul" account is a placeholder representing Pompeius Septimus Varro's election as Consul (he is obviously a PC). In most other cases, however, NPCs are in one of five categories:

1) Leaders of Senatorial groups
2) Clients of PCs
3) Clients of the aforementioned NPC Senate leaders
4) Unaffiliated office-holders (many NPC legates are in this category)
5) "All other" - unaffiliated private citizens, foreign leaders, etc.

All five groups play an important role in the game overall. The only ones who potentially diminish PC influence are the independent NPC politicians/officers and their NPC allies.

This is necessary for several reasons:

1) The presence of leading NPCs allows us to maintain a wider array of high offices without diluting the value of the offices. If we reserved the highest posts for PCs alone, we would, at times, have 24 year old Consuls, Promagistrates, etc. There simply aren't enough PCs with IC experience to hold all the posts. In the past, before the advent of independently powerful NPCs, we often had PCs advancing to very high positions rapidly. This is both unrealistic and takes some of the challenge out of the game. Also, in our pre-NPC era, we had considerably fewer offices in existence.

2) The presence of leading NPCs promotes political realism. Players tend to form strongly centralized and ideologically coherent parties along modern lines. In fact, if you check out the charter of one current party, it is demands very tight discipline and maintains a governing council with "absolute authority" over partisan affairs... the politburos of 20th-century communist parties would be jealous! Other previous parties in the RL appointed "party whips" (a term originating in the British Parliament) to enforce discipline. As players tend to cluster into these types of parties (which are not realistic from a historical perspective), they leave large gaps of unrepresented NPC elites. As such, NPCs move to fill key leadership positions. As competent PCs with IC credentials move to fill these gaps (I anticipate such a trend in the near future), certain NPC leaders will gradually step back.

3) NPCs enhance the IC power of the most formidable PCs. This reflects Phil's earlier statements. The Emperor and military leaders are the main beneficiaries. In my experience, the NPCs behave far more realistically in the face of the power of the military and the Emperors... and I think that Phil will back me up on this point. Compared to real history, our Roman Legion government structure provides greater opportunity for advancement to PCs who are neither militarily powerful nor members of the Emperor's "inner circle." This is good for the game OOC, but sometimes players avoid, to an excessive degree, realistic courses of action due to non-IC influences, such as OOC alliances between players and and familiarity with modern liberal democracy. As a perfect example from the RL's history, there was a strong attempt by PCs in the Senate to ignore the will of the late Emperor Pompeius Varro, who had nominated Valens Piso as his heir, and grant Imperial powers to Adrius Varro instead. Valens Piso and his ally Tiberius Vitellius, who led an army that was THREE times larger than Adrius' potential base of military support, refused to accept Adrius as Emperor. Consequently, a majority of NPCs stepped in and blocked Adrius' bid to become Emperor in the Senate. It wasn't by any means "democratic," and I realize that some players are still pissed at the GMs (and me in particular) for the NPC actions. But if you want to play a government game based on modern liberal democracy, I advise you to look elsewhere.

So... any questions?

Smile
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Jupiter Optimus Maximus - John
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Last edited by JOM on Mon Feb 18, 2008 7:03 pm; edited 1 time in total
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Maccius Cicero Disius



Joined: 12 Jan 2008
Posts: 5

PostPosted: Mon Feb 18, 2008 1:02 am    Post subject: Reply with quote

thanks i think i understand their purpose better now
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L0k1



Joined: 01 Mar 2008
Posts: 5

PostPosted: Sat Mar 01, 2008 3:05 pm    Post subject: NPC in the military Reply with quote

I have a short question in regards to NPC Legates. . . How am I supposed to be report in? I mean the introductory rules tells us to gain honor (besides voting) that we should report in to our legate and await orders? Furthermore, I love writing scenarios and such but as an audiator (spelling?) how do I write a scenario? The legion I'm in is Navy patrolling the Carthage Bays from pirate attacks so can I as a peon write a scenario about ending up in a pirate fight? Or do I wait for something else to come about? I mean the best part of role-playing is telling an awesome story.
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Wra7hofAchilles
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Joined: 03 Jan 2008
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Location: Chicago, IL

PostPosted: Sat Mar 01, 2008 6:16 pm    Post subject: Re: NPC in the military Reply with quote

L0k1 wrote:
I have a short question in regards to NPC Legates. . . How am I supposed to be report in? I mean the introductory rules tells us to gain honor (besides voting) that we should report in to our legate and await orders? Furthermore, I love writing scenarios and such but as an audiator (spelling?) how do I write a scenario? The legion I'm in is Navy patrolling the Carthage Bays from pirate attacks so can I as a peon write a scenario about ending up in a pirate fight? Or do I wait for something else to come about? I mean the best part of role-playing is telling an awesome story.


First of all, when you have an NPC legate, you should immediately report to the Proconsular Legate of the legion, who is a PC. (The very few chances that position is an NPC as well means it is run by a GM and therefore active so you can still speak with someone on the matter).

Secondly, you should tell us your full name and what legion or classis you are in, (since it sounds like you're part of a navy).

Finally, anyone below the rank of legate should never write a scenario that could potentially fly in the face of current status quo or current situations. An example being, an officer should not write a scenario telling how they led a small force of Romans and beat off a raid of Ptolemaic cavalry while on patrol in the East. The reason for this, because there is a peace b/w the two and indicating as such is grounds for an all out war.

Speaking with a superior would eliminate the error of this occurring as they would assist you in creating a scenario that allows you to gain recognition without doing something that would not be 'possible' in other regards.

I encourage you to speak to GMs as well as advanced and higher ranked players OOC over ICQ so you can get a better feel of things and so you can be included in scenarios and the like.
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Neos Dionysos - Phil
Senior GM
Military, Barbarian Affairs, and Cultural Specialist GM

"John," (GMJOM), "keeps me around cause I amuse him with stories..."

aka "The Fun/Nice GM" or "The Asshole GM"
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L0k1



Joined: 01 Mar 2008
Posts: 5

PostPosted: Sun Mar 02, 2008 3:44 am    Post subject: Reply with quote

Classis Marsilliaca
Type: Naval
Soldiers: 3700
Auxiliaries: 10000
Heavy Cavalry: 0
Light Cavalry: 0
Large Boats: 50
Small Boats: 80
Training: Regular
Mentality: Steady
Orders: Patroling- Home Port- Carthage
Move To: None
Location: Central Med. Sea
Legate: NPC Legate
Proconsular Legate: None


This makes it very difficult. Furthermore, I have no authority to lead soldiers however can I write a story about being part of a band of soldiers on the boat in a pirate attack. Ill even post it in a forum here.. I just like writing. Sorry, nerd I b.
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Wra7hofAchilles
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Joined: 03 Jan 2008
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Location: Chicago, IL

PostPosted: Sun Mar 02, 2008 4:51 am    Post subject: Reply with quote

L0k1 wrote:
Classis Marsilliaca
...


There was NO need to post the stats of your unit. Simply the name would have sufficed.

As I stated before... yes you can write such a scenario, but in this case I would attempt to work with a GM on this, the military GM is mainly Ben, (Sol Invictus), so you may want to email secretscenarios@yahoo.com on this one to find out info of the area and if such a scenario is feasible.

I say feasible because I'm not sure if piracy is even a problem in that area, a lot of work was done in the past to rid the Western Med of pirates a while. If you can't do that type of a scenario, then we could transfer you to a region where you could be much more active in the way of banditry and also with your legion more likely to see action on a larger scale.
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Neos Dionysos - Phil
Senior GM
Military, Barbarian Affairs, and Cultural Specialist GM

"John," (GMJOM), "keeps me around cause I amuse him with stories..."

aka "The Fun/Nice GM" or "The Asshole GM"
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L0k1



Joined: 01 Mar 2008
Posts: 5

PostPosted: Sun Mar 02, 2008 4:47 pm    Post subject: Reply with quote

Okay sir thank you, very helpful.
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